Download Getting Over It Highly Compressed 50mb Only

Download Getting Over It Highly Compressed 50mb Only

ABOUT THIS GAME

A game  made
For a certain kind of person

To hurt them.


Getting Over It with Bennett Foddy is a punishing climbing game, a homage to Jazzuo's 2002 B-Game classic 'Sexy Hiking'. You move the hammer with the mouse, and that's all there is. With practice, you'll be able to jump, swing, climb and fly. Great mysteries and a wonderful reward await the master hikers who reach the top of the mountain.

To quote Jazzuo himself: "The hiking action is very similar to way you would do it in real life, remember that and you will do well".

  • Climb up an enormous mountain with nothing but a hammer and a pot.
  • Listen as I make philosophical observations about the problem at hand.
  • Between 2 and ∞ hours of agonizing gameplay, depending. The median time to finish for my playtesters was 5 hours, but the mean was closer to ∞.
  • Lose all your progress, over and over.
  • Feel new types of frustration you didn't know you were capable of.
  • Magical reward awaits hikers who reach the top.

SYSTEM REQUIREMENTS

Windows
Mac OS X
    MINIMUM:
    • OS: Windows Vista
    • Processor: 2 GHz Dual Core CPU
    • Memory: 2 GB RAM
    • Graphics: Intel HD Graphics 4000 or better
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    RECOMMENDED:
    • OS: Windows 10
    • Processor: 2.5 GHz Dual Core CPU
    • Memory: 4 GB RAM
    • Graphics: Geforce GTX 970/Radeon RX470 or better
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 2 GB available space




























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The game was created by the same man who made QWOP, and the awkward control scheme and frequent failure is meant to be frustrating. Your goal is climb up the mountain, and to keep trying even when you fail and fall back to the bottom. The higher you get, the more it hurts to lose your position and start over.
“What I’m interested in is the feeling of developing stakes just from the effort you’re putting into the game,” the game’s creator, Bennett Foddy, said in a recent interview. “Somehow, when I’ve get high up a mountain I feel like I’ve accumulated something. There’s a moment in hiking or climbing when you look out and see how far you’ve gone, a sense you’ve accumulated progress. If you feel as though that can be taken away and you might have to do it again, that adds a sense of importance and high stakes that really transforms how you play the game.”
You don’t see the player falling at all in this particular speedrun, which makes the screaming, joyous ascent even more of a beautiful thing to behold. What do you do when you master a game like this? How do you react when you turn what had to have been weeks of frustration into an act of perfection?
In the case of this speedrunner, you uninstall the game. And rightly so.

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