Download Injustice 2 Highly Compressed In 50Mb

There’s a lot going on in Injustice 2—maybe more than the game itself can keep track of, at times. But thanks to developer NetherRealm’s ongoing commitment to making the most accessible fighting games this side of DivekickInjustice 2 is only occasionally overwhelming.
That permissiveness begins with Injustice 2’s single-player campaign, which just might set a new gold standard for such modes in fighting games. Granted, that’s a low bar to clear, and NetherRealm is mostly competing with itself. But the cinematic unfolding of alternate-universe comic-book antics in Injustice 2 is wildly fun in its own right.
In the Injustice-verse, Superman is a villain. The first Injustice ended with the last son of Krypton locked up and awaiting trial for murdering both criminals and “potential” wrongdoers without hearings of their own. Just as Batman and his “no-kill club” allies are returning things to normal, a Superman-level threat invades Earth in the form of Brainiac. The alien machine-man wants the Kryptonian for his own personal collection, and perhaps the only one that can stop the invasion is Superman himself. Punching ensues.
The previous Injustice saw this “alternate” universe calling in help from a more recognizable DC Comics world. With Injustice 2, NetherRealm is going all-in on its own Elseworld fiction. New battle lines and factions are drawn as familiar characters pop out of the woodwork to express how they feel about preemptive justice and, when it comes down to it, whether killing is ever justifiable.
A dense tutorial explains how to get out of such situations. Once per match, you can wager chunks of your super meter to start a “Clash” that can interrupt combos and potentially regain health, as well. Then there are quick as well as delayed wake-ups, roll escapes, and reversal attacks to get out of hairy situations, too.
As easy as Injustice 2’s offense is to learn, I wish these escape mechanisms had some more comprehensive training options. You can always “tag” combos and special moves so their command strings display on-screen during matches, for example. But there’s no easy way to even remind yourself what all your defensive options are mid-match. That’s fine for players who have already internalized concepts like “wake-up attacks,” but it puts the onus of learning on easily juggled (and/or frustrated) newcomers...

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