Download TitanFall 2 highly Compressed In 5 Mb

We're going to be talking about the entire story of Titanfall 2 here, so be warned - there will be spoilers for the whole game, up to and including the ending.
It's been a good year for companions in games - different kinds of companions. Watching colleagues play The Last Guardian a few weeks back, I was prepared for Trico to behave like a pet. He seemed stubborn, unwilling to follow directions the first time he heard them, but with enough give to suggest that eventually he'd get there. A bit wild, a bit tame, not unlike a housecat.
Now that I've spent a little time with the game, however, I can see that there's much more to him. The opening credits sequence explained to me that I wasn't just going to be dealing with an upscaled cat at all. I was going to be dealing with a mythical beast, and I wasn't prepared for that. Within thirty seconds of picking up the controller I realised that presuming to control Trico was a mistake. He's not a pet, almost an equal. I can understand what he's doing, but not always why he's doing it. At his core, he's daringly unknowable. In a way, it almost feels like you're his companion character.
So if The Last Guardian appears to be about pets, but turns out to be about something quite different, what of Titanfall 2? On the surface, Titanfall 2 is about tools. You've seen everything before. You can call a spade a spade, or a sniper rifle a sniper rifle. Sure, it fires two bullets instead of one, or alternates between two barrels when firing, but you know a submachine gun when you see one. Beyond that, you're given a double jump, perhaps the most archaic of movement tools in video games.
And yet, when you meet Titan BT-7274 for the first time in the main campaign that lies beyond the tutorial, it's all very different. You've just lost your first major battle with the Frontier Militia, and everybody you dropped to the planet with is dead. Captain Lastimosa, who minutes ago was training you, bleeds out while you stand over him. His final commands? He wants you to take his pilot suit - and his Titan. BT-7274 is yours, bound by neural-link, and you're immediately off to help repair him. He needs three batteries to get him back into fighting order, and again, it's like you're fixing a vehicle. It's not far from a typical fetch quest. BT gives you basic guidance, but despite knowing your name, he never uses it. He never refers to you as Jack or Pilot Cooper. It's always just Pilot, and it feels distancing, a computer talking to an operator.
BT - as you call him - is governed by three protocols that flash up on your screen, and that are recited to you once again as you go into your first fight as a team. These are very similar to Asimov's three laws of robotics, and it follows that they're in order of importance.

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